Tuesday 7 June 2011

Different Types of Animes

Entertainment comes from the creative, smart people that will be displayed through various forms of media. Let's take a look at the types of animation...
Mickey Mouse, Donald Duck, The Simpsons - those cartoons are popular drawings by children and adults. All these cartoon characters are the creation of wonderful art of animation that fascinates the eye and make our childhood full of fun. How are these cartoons on television or the Internet? Come see...
Basic animation is a keyframe, easy and simple. The animation is a presentation of various views and movements, which adds life to your website or a movie. Internet users tend to be fond of browsing a Web site that is well equipped with good graphics. A web designer can not design the site without the implementation of the basic animation, due to its advantages in the marketplace on the Internet. In simple terms, the basic animation is the illusion of different movements linked together in an appropriate way for visitors / viewers get to see the effect of a well coordinated set of actions.
In general, the art is beautiful animation created with the Java language. For example: If you want to show a bouncing ball, you have to take the ball from different positions in different shapes, or "pictures" as they are called. In the first picture, you can see the ball on the floor in the second frame, the ball slightly above ground level, the third shows the ball 2 to 3 feet above the ground, the fourth one will come a little ball and so on until finally the ball is on the ground. These drawings are made with the aid of scanning equipment, software, matching sound effects, time management and taken pictures with a camera. In the final result, you will find a similar animation to live action for a child to bounce the ball up and down on the ground.
Three basic types of Animation
The basic types of animation are the main sign of animation effect. The three basic types are cel animation, stop motion, and computer animation.
Cel Animation
Cel animation refers to the traditional way of animating a series of hand drawings. In the process of animation, different images are created, which is slightly different, but the progressive nature that illustrate certain actions. Trace the designs on a transparent sheet. This transparent sheet is known as the cell and is a way of stretching. Now, draw the outlines for photos and the colors on the back of CEL. The CEL is an effective technique that saves time by combining shapes and origins. You can also define the previous drawings on other backgrounds or cels when needed. Here you do not have the same picture again, because it has the ability to save previous animations that can be used when necessary. Coloring and a background can be a task more difficult than a single drawing, as it covers the entire image. Context requires light and shadow and will be seen in a long time. Then use your camera to photograph these drawings.
Stop Animation
Stop motion animation is a technique to make objects move on their own. Here, some images are drawn in different positions and photographed separately. Puppetry is one of a kind commonly used image animation of the image. Some famous movies that are animated by the effects of King Kong stop motion is the dinosaur and the missing link, The Curse of the vegetables and and The Lost World.
Computer Animation
Computer animation is the latest animation techniques including 2D and 3D animation. These activities not only improve the design of the characters, but also make it seem real in relation to the above activities.
2D Animation: Used by PowerPoint and Flash animations. Although its features are similar to cel animation, 2D animation has became popular because of the simple application drawings scanned into the computer as an animated film.
3D Animation: It is used in the film, where we need unusual objects or characters that are not easy to display. Using 3D animations to create a group of people in a disaster like earthquake, flood or war. There are different forms of aid of mathematical codes, the display of actions and colors that are striking if it is copied from an actual photo.
The above three basic types of animation have brought a new era of extraordinary technology of the Internet (web-site design and graphics), film and media. In addition, the animation is one of the most popular Internet marketing strategies that will keep visitors on your site longer.
Today, the cel animation is made more attractive by using drawings, along with the music, sound effects matching and the association of time of each effect. What, for example, cartoon, 10-12 frames per second are played in rapid succession, giving representation of cel animation movement.

Mastering Animation Lessons Can Lead You to the Success You Dream Of

In the present situation, learning animation is one of the greatest professions you can ever think of. Once you have taken animation lessons and have graduated or certified in this course, getting a job in some production studio might just be a dream come true for you.
Career in animation
Joining a course in animation does not mean you just learn how to operate the animation software, but it also means that you are thoroughly trained in the related skills.
It is a very good way to earn your livelihood, especially if you join an animation film company where you are able to display your skills and talent globally.
What is included in the course?
There is another way to learn about the latest news and techniques of animation. If you have made up your mind to learn animation then attending animation seminars could enlighten you greatly. You can learn a lot from such seminars.
If you have natural animation skills then with a little bit of creativity, no one will be able to stop you from excelling in this field. When you enroll in a course it will offer you animation lessons in various subjects such as 2D animation, 3D animation and modeling, multimedia, sound, drawing, etc.
Where can you work?
In the past, a film studio was the only place where an animator was offered a lucrative job. But now, industries, medical institutes, corporate offices and many other trades have opened the employment doors for skilled animators.
A corporate office might want to display their presentations using animation to make it look more lively and convincing. Medical or engineering students or any learning institute might use an animated simulation for a better understanding of their subject.
What is needed from you?
You need to be totally involved and devoted to this animation course. Apart from getting a certification you should always keep yourself up-to-date with the latest details on animation technology.
You will be considered brilliant and smart if you display your animation abilities, spiced with a thorough knowledge of the newest animation software. You also need to pave your way in this career by interacting with the correct people who can further promote you.

Drawing the Human Body - The One Thing You Need To Know

In order to draw the human figure well, you need to have a good knowledge of human anatomy. Yet many artists today still hang on to the myth that good figure drawing does not involve studying anatomy. Perhaps the reason so many artists feel this way is because they never saw first hand what a big difference a little anatomical detail can make to their sketches.
In this article, I'd like to give you some quick but important points about the human body and how they pertains to your figure drawing.
Of all the aspects of human anatomy, the muscles will undoubtedly have the most impact on how your drawings look, as it is at the very surface. One thing to remember about muscles is that they always pull; every movement that you make is the direct result of one or more muscles contracting and pulling on your bones. What this means is that when the figure you are drawing is engaged in dynamic action, you must pay attention to the muscles involved and depict them accordingly.
For example, if you are drawing a boxer who is throwing a right hook, you must ask yourself, "Which muscles are pulling in order to make this action possible?" Then you would draw those muscles as flexing. In this case, the flexing muscles would be the pectoralis major, the deltoid, and the biceps, to name a few. In most cases, a particular movement will involve multiple muscle groups and the more muscles you can depict, the more convincing your drawings will be. Without this, your drawings will look static and lifeless.
Your ability to recognize and draw these muscles will improve as your knowledge of anatomy increases. As a beginner, you might only be able to draw big muscles like the bicep or shoulder, but as you progress in your study of anatomy, you'll be able to add in finer details like the supinator longus and the anconeus. This will give your drawing an extra dimension of realism.
Just a light knowledge of anatomy can do wonders for your drawing. For example, there are many muscles in the neck but there is one particular muscle that artists should pay attention to. It is the sternocleidomastoid. It connects behind the ear and attaches to the collar bone. This muscle is very prominent and can be seen on almost everyone. Simply by adding this one muscle to your drawings of the neck, you can instantly make it ten times more realistic. This should show you how useful human anatomy is to the figure drawing artist.

3D Computer Graphics And How To Make Them

There are a number of ways to generate or make 3D computer graphics. Before we discuss how to make 3D computer graphics let us consider what they are and their beginnings. 3D animation has been around since the beginning of motion pictures. They were first used in the early films as "King Kong" and even earlier films such as The Humpty Dumpty Circus (1897). The movie King Kong (1933) is distinguished for its stop-motion animation. This is a form of 3D animation. When creating this type of animation the objects or characters that appear in the motion picture are moved in small increments. Each increment is photographed. each increment represents a frame in the film, and when played in a continuous sequence the illusion of motion is achieved. Clay figures were often used in this early 3D animation technique. This was often called "clay-mation".
3D Computer graphics like any 3D animation, gives the illusion that characters are in a three 3D world, which is how we view our world. They look like they are in a space which includes length, width and depth. When being generated by a computer program, geometric data is used to produce the effect of three dimensions. Of course earlier 3D animation such as stop-motion, did not use computers to produce this effect. They relied on the clay figures to produce the 3D effect.
Today animators use 3D computer animation software to produce many of the special effects we see in movies. In fact there are many movies that have been produced they have been completely generated by various computer animation programs. One such example is the film "Ice Age". This was a highly successful film and was released in 2002 by 20th Century Fox.
3D computer graphics are created by using 3D animation software. This is how these graphics are created in today's world. There are many software packages to choose from. There are many commercial packages available, as well as free packages you can use. Each of these software packages will offer their our unique features and many will have common features found in other packages. If you are interested in creating 3D animation there are many ways to start. If you are new to the animation process it is recommended you begin with a program that is easy to learn and can generate basic, but high-end graphics. You don't have to spend thousands of dollars to create high-end 3D animation. You just need to get access to the software that is affordable and can produce the results you are looking for.

A Brief Introduction to Anime

Anime is the term that identifies cartoons of Japanese origin. Anime is an important and extensive source of entertainment in Japan, being a commercial entertainment product, cultural phenomenon, an art form, and at the same time a technological showcase. Anime is potentially aimed at all audiences, from children, adolescents, and adults. Anime segregate its content using a set specialize classification basically taken from the existing classifications in "manga" (Japanese for the comic in general Word.) (Outside of Japan, is used exclusively to refer to the comic from Japan.), with base classes designed to socio-demographic specifications such as employees, housewives, students, and so on. Therefore, they can deal with subjects, themes and genres as diverse as love, adventure, science fiction, children's stories, literature, sports, fantasy, eroticism and many more themes.

Anime traditionally hand drawn; however, in recent years it has become common computer generated animation better known as CGI (computer-generated imagery) or a mixture of both. Anime screenplays include much of the genres of fiction and are transmitted through film media (broadcast on television, distribution in domestic video and feature films). The relationship between of the Japanese anime and manga is close, because historically a large number of series and work of anime are based on popular manga stories or in rare cases an anime series or movie could end up being released as a manga.

Etymology
The term anime comes from the abbreviation of the Japanese transcription of the English word "animation"; hence, the word is used in the shorter form "anime".

Internationally, anime was once known as "japanimation", but the term has fallen into disuse in recent years. Fans preferably pronounced the Word as an abbreviation of the phrase "Japanese Animation". Anime saw one of its greatest expansions use during the 1970s and 1980, which generally comprises the first and second wave of anime fandom. The term survived at least until the beginning of the 1990s, but seemed to disappear just before the resurgence of the anime in the mid-1990s.

In general, the term "japanimation" now only appears in nostalgic contexts in the Western world, however the term is widely used in Japan to distinguish animations made there (Japanimation) animations in general.

The Anime Industry
Between the 1990 and 2000, the production of anime has increased in a big way. In 2001, film, video and television production reached an estimated amount of 180 billion yen, and distribution is estimated at 43 billion yen. Also the amount of television broadcasting has seen a significant increase every year.

A Brief Introduction to Manga

Manga is the Japanese word for comics in general. Outside of Japan, the term manga is used exclusively used to refer to the Japanese comics.

Manga covers a wide variety of genres, and reaches audiences in many different and diverse spectrums of ages. Manga is a very important part of the publishing industry of Japan and it motivates many adaptations to different formats: animated series, known as Anime, movies, video games and novels.
Note: Tagosaku to Mokube Tokyo Kenbutsu (1902) is considered the first manga.

Terminology
Hokusai Katsushika, a representative of the ukiyo-e, coined the term manga by combining the kanji corresponding to informal (man) and drawing (ga). It translates literally as "Informal Drawing" or "doodles". The Japanese call it 'insignificant images', also in the manga because they buy annually more than 1 billion volumes in black and white, printed on cheap paper. The professional to write or draw manga is known as a manga artist.

The Manga industry
The manga in Japan is a true mass phenomenon. A single fact serves to illustrate the magnitude of this phenomenon: In the year of 1989, 38% of all books and magazines published in Japan were manga.
As you can guess by this figure, the manga is not just a fad for young people. In Japan there are manga for all ages and social status, including homemakers, clerks, teenagers, office workers, etc. Erotic manga also known as hentai is a quarter of total sales.

Manga Magazines
Manga magazines are one of the most popular distribution forms of manga in Japan selling millions of copies every week. Shonen Jump Magazine, the most popular manga magazine in Japan sells around 6 million copies every week. Shonen Magazine follows with around 4 million copies.

Manga magazines are weekly or monthly publications of between 200 and 900 pages in which there are many different manga series that consist of between 20 to 40 pages of the magazine. These magazines are usually printed in black and white low quality paper with the exception of the cover and usually some pages from the beginning. If a series turn out to be successful they tend to be published for several years within the magazine.
Another variant that has emerged as a result of the proliferation of file sharing over the Internet is the digital format called e-comic. The most use formats of e-comics are the.cbr and.cbz, which its basically really is a set of compressed files (rar and zip, respectively) with images in formats such as jpeg or gif inside.

Learning to Animate - Step by Step Guide to Animation

Becoming a full-blown animator is a long, arduous process that most won't ever make it even halfway through. This is not to discourage you, but rather, to state the obvious: art is difficult to create. Even if you're lucky enough to have all the true assets required to be successful in the field (i.e. artistic talent, drawing capabilities, production efficiency, etc.), that doesn't mean those factors will mesh together and set afire a glorious road to success for you. Instead, you'll have to rely on your current talents, continue to build on those talents while adding new ones, and hone those skills while you wait for just a bit of luck to cross you by (OK, maybe a whole hoard of luck).

Now that I've sufficiently depressed you, let's get back on a positive note. This is not, I repeat, NOT impossible. Laying out an effective game plan for your approach to success is key to making this all work out for you in the end, however, so let's begin with the first step. Though not the most exciting part of becoming an animator by any means, laying out your vision for the animation you want to create can help you identify what remaining needs you have. Once identified, you can start working towards acquiring the tools and skill sets you require to overcome or accomplish those needs.

The most essential thing to remember about animation is that it amplifies any problems that you may already have with still images. Even though a still picture often tells a story, story doesn't play the same crucial role as it does in animation. Motions need motivation to make sense, so laying out a story line is absolutely the first thing you want to do. If your animation idea is primarily visual at this point, setting up a blackboard or easel and drawing out parallel visual and story elements can be very useful.

One of those easels with multiple sheets of paper that you can fold back, similar to those easels your elementary school teachers used, is probably your most useful tool. Start by drawing a simplified version of the first 10 seconds of the story you want to animate. Now, turn each second into 3 pictures, so you can show some of the minute motions happening during those three seconds. Remember, each second will eventually contain 24 separate pictures, or frames, so if this process is already becoming tedious for you, now may be the time to reconsider becoming an animator. Continue drawing until you have those first 10 seconds sketched out. What have you accomplished? A lot more than you'd initially think. You've created your first crude animation, and in the next article, we'll talk about filling in those missing elements. If instead you've decided to give up, I still insist that you keep on drawing. The animation world is vivid and complex, and though we're approaching the whole process here, you would never be hand animating a motion picture by yourself, so don't stress yourself out too early.

You've been there before. Face to face with a friend. You ask her how she's doing. She says "fine." But you know she's lying.

How is this relevant to creating animations? It's extraordinarily relevant!

The reason you know she's lying, despite her words directing you to the contrary conclusion, is that her facial expression is telling you. Sure, words can speak the truth, but they are also the most easily manipulated form of communication people rely on. Facial expressions, on the other hand, rarely lie. Even the most practiced people in the art of deception have difficulty getting away with false expressions forever.
As you begin to animate, you'll need to be able to draw convincing expressions on the faces you're drawing. Characters brought to life require human qualities to be mentally and emotionally resonant with your audience. Many people are quick to identify a disconnect between the story you're trying to tell and the visuals they're actually seeing. That disconnect can be a huge burden on you, especially if you've worked so hard to get everything else right. Below, we'll go over some critical tips designed to help you create animations with authentic expressions of emotion. Technique at this stage is less crucial than the need to convey the correct emotion or feeling.

Step 1: Find a place to draw where you can easily erase parts of your work and refill the missing spaces. A pad of paper and a pencil with an eraser can work, but is less than ideal, as eraser marks can become problematic with relentless erasing. A dry erase marker board is the most useful tool, as it's easy to wipe away mistakes, so you can quickly correct a facial expression you've drawn that isn't quite perfect.

Step 2: Attempt to draw three of the most basic emotions portrayed on human face. Start with 'happiness,' then move on to 'anger' and 'sadness.' This part of the process can be a bit tedious, but keep drawing faces with these emotions, over and over again. What you're doing is building up versatility. After you've drawn two hundred angry faces, you'll have drawn enough variations of them to always be able to pull the 'right' angry face out of your pocket and use it in an animation.

Step 3: Now that's you've gotten the basics of the three major emotions down, attempt to transition from one to the other. Being able to accurately portray a transformation from a happy face to a sad one can help you convey deeper emotions underlying your overarching story. Moving from happy to sad can be poignant, and this can help set your animation apart.

Step 4: Expand. Move on past the basic three emotional expressions, and draw everything from an insane face to a depressed face. The minute details here, such as the small variation between a sad face and a depressed face, can help you capture in your art even the most detailed facial expressions. Limiting yourself to sad, angry, and happy won't get you very far in the end.